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Post by hewbert on Dec 4, 2007 21:57:50 GMT -5
Hey, I was thinking, would it be possible for the shadow/highway man to have a special skill to where he can throw knives/throwing stars? Or be able to coat his weapon (any weapon, kinda adding to the weapons that already have poison) in some special poison, the slows the character that has been affected? like a paralyzer? Just some fresh, new ideas to think upon.
Thanks for your time,
Kralia
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Post by Apocalypse on Dec 7, 2007 9:30:45 GMT -5
Throwing weapons were designed for akarra, and can be made. Unfortunetly they were never finished, and the best you can currently do with them is to walk up to the monster and smash him with it. ^_^ I could make a paralyze effect for shadows/highwaymen, but I dont see how it could be effectively used. You can already sprint and catch up to people on horseback by foot. slowing a monster from running off isnt very nessicary when you can catch them and often they end up poisoned. I may perhaps create more of a variety for the poisons though. Good advice, keep it coming.
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Post by Athena on Dec 7, 2007 18:14:23 GMT -5
how about more new armour for shadows
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Post by Apocalypse on Dec 8, 2007 21:10:22 GMT -5
Master Assassin's gear.... that pretty well covers their final armor. Shadow's armors are the hide armors.
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samrc
Mundane
Samrc, Poisen, Divine, Khan, Swift
Posts: 7
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Post by samrc on Dec 17, 2008 20:24:47 GMT -5
Personally I agree, atm the gear for agi shadows arent worth the required attributes. Atm the deadly crimsin kyber does not to enough dmg for the 11 stam cost to be worth it, plus with the 403 agi req you cannot kill many monsters with it due to the lack of con. For a high agi shadow you would have to be atleast lv 125 for a good one and nobody wants to have to get to lv 125 so that they can get their final gear. It is much better atm to just wear obsidian and pump the other attrs into con.
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Betrayal
Mundane
Betrayal, Roland, Ronin, Wolf, Assassin
Posts: 49
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Post by Betrayal on Dec 20, 2008 21:13:11 GMT -5
Considering that Shadow's are primarily intended for PK, they're supposed to rely on Shadow Lurking and darkness for defense. Any major boosts to defense otherwise would probably overbalance them PvP, and make them even harder to kill. the end-game Shadow gear seems meant for PK, you can have a decent monster killer, just have to sacrifice some of that high-end gear. I remember Ingbull destroying some major stuff with his Shadow build. You'll never see an overbalanced PK build though, at least not for long. Just have to keep relying on shadows and darkness, since that's Shadow's specialty.
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samrc
Mundane
Samrc, Poisen, Divine, Khan, Swift
Posts: 7
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Post by samrc on Dec 24, 2008 11:04:26 GMT -5
Now that i have my cutom dagger, i think shadows are pretty balanced now
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Betrayal
Mundane
Betrayal, Roland, Ronin, Wolf, Assassin
Posts: 49
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Post by Betrayal on Dec 24, 2008 11:26:39 GMT -5
With a Strength/Agility build I remember Ingbull could solo Young Dragons with his Shadow, I think he even soloed both Lich Queens pre-wipe. It can be a good Fighter Class with the right build and equipment.
Poison Wounds doesn't really seem necessary if you've got the right dagger, unless it stacks. All the other skills seem pretty good and balanced.
Any Stun Skills or Throwing Knives would be better off given to Highwaymen to give the class something distinct to work with, since they don't get Shadow Lurking or any Weapon Masteries. I also thought it would be cool if they could somehow "steal" horses that were out in the wilderness, but that would be a lot of work just for something just a little useful.
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