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Post by akerbeltz on Jan 22, 2007 19:15:10 GMT -5
Having too many ideas while waiting for the UN to arrive and make peace and our locks to be changed.
How about a distance skill for the sword dancer? Nothing huge but maybe something that will give you 1 extra field of reach? Bit like war stomp for the Commander?
Cwlhwch
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Post by wantedmage on Sept 2, 2007 5:57:14 GMT -5
what does nitsec mounts and alchemy mean?
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Post by Apocalypse on Sept 3, 2007 11:01:44 GMT -5
Nitsec are those lizard you find in the arag base, and you get to ride them. Alchemy is the tranfroming of one substance into another.
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Post by wantedmage on Sept 5, 2007 7:37:14 GMT -5
okey thanks for the info
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Post by kibble on Sept 29, 2007 22:50:12 GMT -5
in response to Cwlhwch last post here ...
How about skill Spray of Blades as an in-term to Rain of blades
The premise that blades spay out 1-2 rad from Sword Dancer
Kibble
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yo
Mundane
Posts: 6
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Post by yo on Jan 16, 2008 21:19:33 GMT -5
so at lvl 200 you get these skills
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yo
Mundane
Posts: 6
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Post by yo on Jan 16, 2008 21:24:20 GMT -5
@ lvl 69 wer shood u train:
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Post by AznChipmunk on Jan 16, 2008 23:32:43 GMT -5
Bandits.
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Betrayal
Mundane
Betrayal, Roland, Ronin, Wolf, Assassin
Posts: 49
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Post by Betrayal on Dec 5, 2008 21:52:55 GMT -5
Apoc, any chance you would consider lowering the level requirement for these skills? Since it's extremely unlikely that anyone will ever make it anywhere near level 200 now that Guild House Monster Farms are gone. They seem like they'd be a lot of fun if more people were able to use them at a reasonable level, like either 125 or a little over that. Even getting to level 125 is quite a feat. Just thought I'd mention it. Thanks.
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Post by Apocalypse on Dec 7, 2008 13:56:56 GMT -5
No, the level requirements stays. These rewards give the user an extreme unbalance purposfully as their reward for acheiving the 'un-acheivable' if a user ever made it to 200, no matter which class they were they would certianly have an edge over all other players in game.
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cade
Mundane
Posts: 29
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Post by cade on Dec 8, 2008 14:40:14 GMT -5
why does an 'edge' even matter anymore. you should at least try to make the game more fun for those who actually stick around to level 125... besides there are only about 10 people on at a time now days, i think you should lower the requirement to 125 for now, and when you 'revamp' the game and do advertising then change it back for balancing issues. (like theres not already enough anyways..)
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Post by Apocalypse on Dec 8, 2008 15:49:43 GMT -5
I refuse to repeat myself a second time.
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cade
Mundane
Posts: 29
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Post by cade on Dec 8, 2008 17:29:40 GMT -5
are you even working on this game anymore? there has rarely been any updates recently or to look forward to. The only reason I think it would be a cool idea to lower the special skill level is to bring back player motivation and have 1 more ideal goal to go for. besides the only way people did reach lvl 200 (like betrayal said) was with the monster farms.....
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Post by anon on Dec 8, 2008 20:31:53 GMT -5
you either dont know: - how time consuming it is to make content for this game - apoc's circumstances - or both otherwise, you would not have said that unless you were offended by apoc's last reply in which case i would have this to say: apoc should NOT have to repeat himself because what you said about this game not having lots of players is not a valid counter point against having uber skills with uber requirement, especially after the point being made about advertising in the thread Hey all - just dropping in
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Betrayal
Mundane
Betrayal, Roland, Ronin, Wolf, Assassin
Posts: 49
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Post by Betrayal on Dec 8, 2008 21:00:55 GMT -5
I can understand the reasons for Apoc keeping it at level 200. Overall it's a great game that he works on maintaining in his spare time so I'm happy with whatever updates he's able to give us, whenever.
Also, nice to see a steady rise in players lately.
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